The last point to note is that focus is crucial, so Defragment and Consume are key picks whenever you see them, but be wary of how to use Biased Cognition, which gives you four (five upgraded) focus, but then removes one focus per turn afterwards. Electrodynamics is a must-pick, as it changes lightning's passive and evoke effects from hitting a random enemy to hitting ALL enemies, making multi-enemy fights much easier. Something to note about Thunder Strike is that it's a regular attack, unlike regular lightning - the Defect's lightning doesn't benefit from strength or enemies being vulnerable, though Thunder Strike does, so keep this in mind. If you need a big finisher card, Thunder Strike, which deals seven (nine upgraded) damage for every lightning orb channeled in the fight, or Fission+ (an unupgraded Fission is useless) which evokes all your orbs and gives you energy and draw for each orb evoked, are both great. It's easy to pick up several Ball Lightnings early, which can serve as a great offensive core, dealing a bit of damage in addition to channeling. The general idea when utilising lightning is to build up some focus to deal good passive damage, evoke as regularly as possible for even more damage, and take plenty of block to cover yourself on turns you're being attacked. Lightning is the easiest of the four orbs to channel, as there are countless cards that can do so. ![]() ![]() Cards to look out for: Electrodynamics, Thunder Strike, Ball Lightning, Static Discharge, Storm, Biased Cognition
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